Post by +HASEO on Jun 10, 2013 22:39:53 GMT -5
WEAPONS
Just like the weapons, I will not list them here, but rather, explain their purpose and how to use them in roleplaying. This won't take up much room--pretty simple. Along with the rich roleplaying aspect, we enforce a stat system, but only when battling other players. Your weapon will add a little strength to your stats, and if you infuse it with an element, magical damage.
There are two kinds of weapons in the game, depending on your class, but both can be bought at a shop. Just make sure you add it to your inventory. There are hold and release and rapid release. Rapid release weapons strike multiple times during one attack. How does that work? Well, rapid attack weapons hold a trigger that attack three times. So, take your attack stat and add 3 before you multiply. You can get a full stat rundown in the official thread. Hold and release are normal weapons, but you can charge up your weapon, sacrificing your ability to attack again or use items in the same post--but the attack is powerful. It adds +4 to your attack stat, so remember that before you multiply your damage! So, attacking is simple. Just roleplay it. Remember that you only use these stats for player battles, not monster.
Remember, if a player is playing in peace mode, you cannot PK them. Of course, some choose to ignore this law, but this comes with consequences. Happy battling!
Here are the starting weapons for each class:
Scythe Shouxiao (ATK+1)
Magic Amber (ATK+1, INT+2)
Spin Gai Gu (ATK+1)
Broad Demon (ATK+2)
Gun Steel (ATK+1)
Blade Guifei (ATK+1)
Brass Knuckles (ATK+1)
Bronze Spear (ATK+2)
Spell Xialin (ATK+1, INT+1)
Starting Armor:
Sub Gear (DEF+1, RES+1)
Loose Sash (DEF+1, RES+1)
Rough Armor (DEF+2)
ALWAYS UPDATE YOUR INVENTORY!